Hearing the words “You’re in trouble now!” leap from my electronic companion’s lips sent a shiver down my spine. Equally offputting is the way that, over the course of the game’s five nights, your Tattletail’s sporadic utterances become significantly more sinister. While the game’s environmental graphics aren’t going to win any awards, Waygetter Electronics have done a stand-out job of emulating the Furby’s cute-but-disturbing appearance. Unsurprisingly, the present in question turns out to be a Tattletail. Taking place in the run-up to Christmas, the game has you sneaking out of bed in the middle of the night to take a peek at your presents. Couple that with the audio cues that play as you roam around the darkened house and you’ll be on edge even before you’re introduced to the game’s antagonist. True, Tattletail isn’t the only horror game to cast you as child, but it also subtly hints that there’s something amiss with the child’s home life. But viewed through the eyes of the game’s juvenile protagonist, it becomes an altogether less welcoming place. Tattletail’s location is rather unassuming: a suburban domicile complete with all the usual fittings and fixtures. Nevertheless, Tattletail feels like a more measured and less random affair than Five Nights at Freddy’s, while still being every bit as unsettling. And just like Five Nights at Freddy‘s, you have no means of defending yourself from the onslaught of said monstrosities. Both titles task you with eluding the attentions of ostensibly cute yet ultimately terrifying robotic creatures. Tattletail is similar, in some respects, to Five Nights at Freddy’s. The similarity can’t be denied though the game will instantly resonate with any nineties child who sensed the menace behind those plastic eyes. Created by Waygetter Electronics, this horror title admittedly doesn’t mention Furbies by name, referring to them as Tattletails. However, there remains one brief ray of hope in the form of Tattletail, a game which seeks to educate the public as to just how malevolent these furry monstrosities are. Though now they’re back, and it can only be a matter of time we hear the march of their tiny feet and feel the sting of their beaks as they tear through our flesh. Luckily, this catastrophe was averted when they fell out of public favour a couple of years later. I remain convinced that they were secretly plotting to overthrow their oblivious owners. The internet is awash with tales of individuals who were rudely awoken by their child’s ill-advised Christmas gift chittering away in the darkness.Īs if this behaviour wasn’t disturbing enough, they would communicate with each other in their own cryptic language. For a start, early Furbies had no off switch, meaning they were always active. Terrifying and tense, this horror title will ensure you never, ever turn your back on a Furby again.Ĭreated in the late nineties, Furbies were marketed as electronic pets, chirping happily whenever they were paid sufficient attention. Unlike the baby Tattletails, Mama Tattletail toys seem to have only been made in one color.While Tattletail takes its cues from Five Nights at Freddy’s, it neverless offers more than just jump-scares. They share the cream-colored underbelly and muzzle of their younger kin, but are larger in size, have brown eyes and fur, a white tuft of hair on their heads and a tape-deck in their stomachs. Their ears are the same size as those of the Baby Tattletails, and are smaller in comparison to their bodies as a result. The Mama Tattletail seen in Tattletail is the primary and only threat of the game, and has the appearance of a normal-looking Mama Tattletail toy. After going evil, however, she has torn ears, darker-colored fur and her eyes disappear, revealing glowing red LEDs. Her tape-deck's cover also seems to be missing. During the jumpscare sequence, she lunges at you, her head spins rapidly, and her mouth opens wide, revealing six very sharp, pointy teeth. Mama Tattletail was designed to read stories to children via the use of various pre-recorded cassette tapes. The tapes seem to have been accompanied by books for the children to read along with, judging by the inclusion of "turn the page" in the tape heard in-game. Mama Tattletail's head would rotate while the tape was being played. Mama Tattletail does not speak unless the tape is inserted, and may be unable to speak without a tape. Mama Tattletail is attracted to loud noises and will follow The Protagonist around based on the noises they or their Tattletail make. If the player approaches Mama Tattletail, or makes a loud noise too close to her, she will attack. Mama Tattletail's attack kills the Protagonist instantly. She can move around the house, but only when the player isn't looking directly at her. Looking directly at Mama Tattletail causes the player's Flashlight to go out.
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